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DEVELOPMENT LOG

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Bug Fix | High Priority

Carts not proactively collecting from sheds

They should be

New | Low Priority

Town notice boards

People organically post things - like punch an enemy, arson a building, spare me some food, follow my spouse, etc

New | Low Priority

Config system

Create a config system that allows people to change way more properties - buildings, etc

Tweak | Low Priority

Skill stages

Every 25 skill points is a new skill stage, each stage is harder than the previous

Tweak | Low Priority

A use for silks

Figure out what to do with silks

New | Medium Priority

Translations

Add language translations

New | Medium Priority

Thinking animation

When the player is doing something that takes time, add some kind of status indicator above their head

New | Medium Priority

New information system

Show more detailed information on everything using a new information system

Tweak | Medium Priority

Forest iron

Mine iron in forests, like how you can cut wood

Tweak | Medium Priority

Upgrades with resources

Include wool for beds and firewood for fires

New | Medium Priority

Production metrics and stats

Show new metrics on buildings for production rates, consumption, etc

New | Medium Priority

Eavesdropping

Eavesdropping so you can hyrmenn can collect information on people

New | Medium Priority

Intimidation

Intimidate people for information on others

New | Medium Priority

Market exploit protection

Markets will detect when someone has a high level of repetitive trades and put a freeze on those items while the merchants recalibrate prices and inventory

New | Medium Priority

Danegeld

Event where king asks for contributions to pay off Vikings. The money needed appears at the top of the screen and the time remaining. Ai donate and you can donate at any time. If the price is met then they go away. If not then a large raid appears - when the Danegeld is being collected people way more likely to train. Can also donate weapons and the King will send an army detachment to help fight instead.

Bug Fix | Medium Priority

Hyrmenn defenders

Make sure they properly defend the player during raids

New | Medium Priority

Recycle building materials

Destroy a building to get wood and nails

New | Medium Priority

Badmouth people

New conversation type

Tweak | Medium Priority

Shortcuts to see other trading routes

Easily access other trade route buildings when looking at trade routes.

New | Medium Priority

New map

Welsh raiders - no towns

Tweak | Medium Priority

Better 1st person

Current 1st person is no good

New | Medium Priority

Issue gear to watchmen

A way to issue gear to watchmen - like the Den armoury

Bug Fix | Low Priority

On load sleeping player consumes energy

Bug Fix | Low Priority

'Sell goods' not continuing on load

New | Medium Priority

Have affairs

kiss other people - if spouse sees it or spouse friend sees it then spouse gets mad

Tweak | Medium Priority

Controller delete saves

A way to delete saves using controller

Tweak | High Priority

Production rate buffs/debuffs

Show any applied production rate buffs/debuffs when you select the building

New | High Priority

Sell rental directly to tenant

New | High Priority

Training Field

The ability to build a training field on an Estate Plot

DONE

Exquisite Bow

A new bow that can be crafted by skilled workers working on bows. Higher range.

Hire window

Don't close when you hire someone

Display event rarity on production events

To give an idea of what kind of events are common

Selling cart when hauling it causes issues

Continue production when returning to work.

When someone returns to work after being sick try and return them to their previous job

Working when sick setting

Make your new buildings automatically follow the trend of your existing buildings when it comes to workers working when sick

Skill comparison rounding error

When teaching other characters skills, there is a rounding error in determining what skills are available to teach

Trading with spouse money

Don't show the player's spouse's money when trading - as this is the players money

Run when going to sleep

When selecting sleep from the house right click menu, default the player to run

Engalwal Trees

Trees inside walls in Engalwal

Seax damage

Tweak the damage for the Seax - a bit high at the moment

Hunting movement issue

When travelling to a hunting location, the player stops and starts every 30 or so units

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